POV-Ray : Newsgroups : povray.programming : Python and POVRay : Re: Python and POVRay Server Time
28 Jul 2024 14:31:38 EDT (-0400)
  Re: Python and POVRay  
From: Vadim Sytnikov
Date: 21 Aug 2001 06:42:20
Message: <3b823b0c@news.povray.org>
The Breeze Designer I knew did not allow for that...

Which version? Any pointers?

"Maan M. Hamze" <mmh### [at] pleiadesnet> wrote in message
news:3b81401a@news.povray.org...
> Just a note:
> Did you check Breeze Designer?  It allows for using any script language
> including Python, if the ActiveX scripting engine is installed on Windows.
> Maan
>
> "Risto Varanka" <var### [at] ikifi> wrote in message
> news:3b5aefeb@news.povray.org...
> > Funny, I was just about to restart work on my Python project for
> > creating .pov files when I came across this thread ;)
> >
> > Creating our scenes using programming languages is a rather
> > interesting subject, because programming languages are
> > extremely powerful. We can define the scene in our own
> > concepts and build our own interfaces. We can integrate with the
> > rest of the OS platform, eg. to visualize IP router or WWW server
> > logs :) I had been thinking of many of the ideas people proposed
> > in this thread, it only strikes me as funny that nobody proposed
> > reading the objects etc. to render from a SQL database ;)
> >
> > The Povray scene description language can be fairly simple and bare
> > bone, as we can always create our own complex systems to describe
> > scenes. However, I doubt if another, general purpose scene
> > description language can be that useful. Povray users will use
> > the software for very different things, and they like to work
> > at various abstraction levels, for various aspects of their
> > scenes. I like to do stuff like
> >
> > for i in range(24):
> >         angle = i * pi / 12
> >         x = cos(angle)
> >         y = sin(angle)
> >         bigtower(30 * x, 30 * y)
> >
> > Which will place 24 towers with detailed decorations in a circle...
> > could be extended to put connectors between them, etc.
> >
> > I use a simple Python program(s) to write the objects in a .pov file.
> > It is in procedural style and doesn't do very much yet, but it's
> > quite handy for my purposes.
> >
> > But my project is more than that: it's a complete solution for
> > handling Povray projects. I use Python, shell scripts and make
> > to create the .pov file and render it. I'll need to add creating
> > new projects and archiving existing ones to it.
> >
> > I thought it could be added to the Debian GNU/Linux distribution
> > as a package. I think you could run it on other platforms as well,
> > because UNIX-like environments are available there. I gather there
> > are similar projects out there, so maybe I'll just do some minor
> > contributions to one, instead of reinventing the wheel.
> >
> > --
> > Risto Varanka
> >
> >
>
>


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